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As part of that, the characters have very relatable human traits that a lot of players can empathize with and feel a connection with those characters, but that component is somewhat divergent from the plot being driven by the psychological horror genre, I suppose. What led you to want to tell more of their tales, rather than just leave it as is in the main game?ĭDLC is largely a game that explores the player's relationship with fictional characters and fictional media in general.
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One of the big new features in DDLC Plus is the Side Stories that delve deeper into the club member’s lives outside of the main game. What matters to me are the personal experiences that have meaning to me, and being a lifelong Nintendo fan and seeing my game get that sort of recognition was easily one of the most meaningful things to happen so far in my gaming career. I’ve never wanted to find an “I’ve made it” moment, because that’s so dependent on everyone’s individual definition for success. So sometimes when I sit down and remind myself of what this is, the fact that I made it and it has this visibility like Nintendo for example tweeting about it-once I sit down with a moment of mindfulness, that’s when I really feel the emotions surrounding it, and I can tell myself how amazing it is that I’ve made it to this point. On the one hand, it feels like DDLC has been around for so long at this point, or rather it’s been such a huge part of my life that it almost feels like just some entity out there. There are these people that are so far removed from my own indie circle of the games industry. So just hearing that detail was pretty surreal in itself, I think largely because what I often experience with DDLC is that I’m caught by so much surprise by the breadth of reach the types of fans the game seems to bring in.įor instance, I got an email a couple of years ago from Jason Hayes, who was the composer of the World of Warcraft soundtrack, and he just emailed me to tell me he liked the game, and that’s like at the polar opposite end of the games industry! So these things come up, and it just wows me every time. As a big Nintendo fan yourself, how did that feel to be sort of recognized by the Big N?ĭan Salvato, DDLC creator: Most of the communication with Nintendo was done by Serenity Forge, and so they’ve had a lot more experience with Nintendo than I have, although I’ve heard that they’ve worked with some people at Nintendo who are fans of the game. Nintendo Life: We noticed that a little while back Nintendo made a post promoting Doki Doki Literature Club Plus on Switch through their Twitter account. Oh, and just like our review, this interview will be fairly spoiler free! So worry not if you've yet to give Doki Doki Literature Club Plus a go - we tread carefully, so you're welcome to hang out as long as you like. From the new Side Story additions in the Plus version of the game, to the overall feelings and emotions conveyed throughout its plot, we were pleased to sit down with Dan to gain a better understanding of how all of this came to be.
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Somehow, after all these years we went in fairly free of spoilers for its major plot points and after seeing it through to the end we knew we had to chat with the creator and founder of Team Salvato, Dan Salvato, about all of it. Having played through DDLC Plus in its entirety, we can say it truly is an experience we'll never forget. Flash forward to the present day and a new Plus version of the game is available on Switch and Nintendo fans are finally able to experience this twisted story for themselves.

The game proved to be a hit, but console gamers were left waiting for some way to experience the tale this anime dating sim tells.
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It's not every day that a visual novel has the chance to shock and awe the world like Doki Doki Literature Club did on PC back in 2017.
